Fresh Update: V-Ray 3.0 for 3ds Max Now Supports 3ds Max 2015

V-Ray_Andrey-Kobushenko

A new update for V-Ray 3.0 for 3ds Max 2015 is now available for download. In addition to support for 3ds Max 2015, Chaos Group has added a new VrayPointParticleMtl material. This is a free update for current V-Ray 3.0 for 3ds Max users.

This update also includes:

  • V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file
  • V-Ray RT CPU: Added lights include/exclude list support
  • V-Ray RT: Implemented showing Safe Frame when rendering in a viewport
  • VRayProxy: Added option to render particles as points
  • VRayProxy: Added option to enable/disable Alembic full names support in visibility lists
  • V-Ray MetaballsVRayProxy: Added support for hair and particles color channels from Alembic
  • VRayProxy: Make the “Animation offset” parameter animatable
  • To purchase additional licenses or for more information, please visit: ArchVision.com for the latest on feature update availability. Click product version for current purchase options.

    Licensed users may access the update directly from Chaos Group here.

    The Wait is Over! Autodesk 360 Cloud-based Rendering for RPC Content is Available.

    cloud2Since the release of Autodesk 360 Cloud-based Rendering, the demand to render RPC Content in the cloud has been constant. Initially, only the in-application RPC entourage rendered in the cloud. After much collaboration between ArchVision and Autodesk, RPC rendering support is now available for all ArchVision Dashboard RPC Content objects. Please keep in mind that this is early in the release cycle; user feedback is critical. Let us know how your experience goes!

    How do I enable support?
    To enable support for rendering RPCs in Autodesk 360 download the Autodesk Revit 2014 Update Release 2 from the Autodesk Revit Services & Support page.

    How do I place RPC Content into my Revit Project?
    To take advantage of this feature simply Drag & Drop RPC objects from ArchVision Dashboard into your Revit project and then click on Render in Cloud under View. For instructions on using RPCs in Revit, please click here.

    Which RPC Content is supported?
    Every RPC that is featured in ArchVision Dashboard will render. Custom created RPC Content support is coming soon! ArchVision Dashboard provides the platform for a series of new features, including RPC Drag & Drop into Revit and will also enable support for RPC Custom Content in the future. We are seeking beta testers now. Email us at support@archvision.com for more information.

    Things to Know
    To ensure correct rendering results, please use a camera view. At present, orthographic views are presenting unpredictable results. This is a known issue and is being addressed. Some users are reporting ‘Unknown Errors’ with job submissions. This is also being investigated. If you experience other issues, please report them to Autodesk 360 and to our support@archvision.com channel.

    Watch for updates here at blog.archvision.com.

    V-Ray 3.0 for 3ds Max Beta Announced

    Image Credit:  Marek Denko, Courtesy Chaos Group

    Image Credit: Marek Denko, Courtesy Chaos Group


    Chaos Group has officially announced the V-Ray 3.0 for 3ds Max Beta Program. ArchVision welcomes you to participate in this program and discover the advantages of the latest edition of the V-Ray render engine. Learn all about the V-Ray 3.0 for 3ds Max Beta program here.

    During the beta process, you will also have direct access to Chaos Group’s development team and the beta community via the V-Ray 3.0 for 3ds Max Forum.

    As a beta tester, you will have access to new V-Ray features including-:

    • Faster Ray Tracing: Faster Brute Force and Path Tracing calculations
    • New User Interface: New artist-friendly UI with easy access to common controls
    • Progressive Rendering: New path-traced rendering engine with intuitive set up
    • Quick Settings: New presets and controls for tuning quality and speed
    • VRmats: Universal V-Ray shader for use across multiple applications
    • New Shaders: New Skin shader, ray-traced SSS, and support for OSL
    • Improved Hair: Faster render speeds and optimized shading for hair and fur
    • Alembic: Integrated support for Alembic Caches
    • Advanced Color: Improved color workflow with support for LUTs, ICC, and OpenColorIO
    • Deep Data: Complete support for Deep Data and OpenEXR 2.0
    • Render Mask: Define render areas using an image mask
    • RT GPU Render Elements: Support for render element in V-Ray RT GPU
    • Improved Distributed Rendering: Automatic asset collection for Distributed Rendering

    Check out all of the V-Ray products currently available at ArchVision here. Visit this blog often for more news on the development of V-Ray 3.0 for 3ds Max.

    ArchVision RPC Content: February Plants Additions

    februar_20_thumbnailWhile the ground outside Archvision is still thawing out, our team is inside getting ready for Spring. February’s plant additions collection includes (4) new hi-res plants. These shrubs include flowering shrub [2], a small green leafed shrub with yellow-pink pastel flowers, shrub [4] a hybrid evergreen shrub, shrub [6], a shiny green-leafed shrub and topiary deciduous [3], a well manicured topiary specimen.

    These ready-to-render plants are available for you to download now via the ArchVision Dashboard.

    ArchVision Software License plan customers have access to these and thousands more.

    Check out all of the latest RPC Content added to the RPC Content exchange by clicking recently added from ArchVision Dashboard.

    Download the ArchVision Dashboard to try these now.

    V-Ray 2.0 is Now Available for Autodesk 3ds Max 2013

    The wait is over. V-Ray 2.0 for Autodesk 3ds Max 2013 is now officially available. V-Ray 2.0 license owners can login into www.chaosgroup.com and download it now from the downloads area.

    This new version features:

    • Support for 3ds Max 2013
    • Support for motion blur (transformation and deformation) with V-Ray RT and V-Ray RT GPU
    • Optimized interactive rendering using the NVIDIA CUDA™ architecture in addition to OpenCL
    • New “Matte for reflection/refraction” option to the VRayWrapperMtl material and the V-Ray object settings
    • Support for Ornatrix 2.0

    View a complete list of features and improvements here: Features and Improvements List (PDF)

    Need to purchase a V-Ray 2.0 license? Get it here: V-Ray 2.0 for 3ds Max

    Have V-Ray 1.x and want to upgrade to 2.0? Get it here: V-Ray 2.0 for 3ds Max Upgrade

    Check out this video from Jimmy at Chaos Group showing off some of the new features:

    Easiest RPC Opacity Trick Ever

    Just when I think I know everything there is to know about RPCs, I learn something new. My latest nugget of knowledge came from long time user Steve Phong, of Overland Partners in San Antonio Texas. Steve taught me a super easy way to change the opacity of RPCs using Mental Ray. I had always thought that the only way to do this was via the material editor or via scripts available for the Scanline renderer.

    To change opacity in Mental Ray:

    1) Right click on an RPC and select Object Properties.

    2) Change Visibility to a value between 0 and 1. A value of one is completely opaque. A value of 0 is completely transparent.

    Thanks to Steve for this excellent tip. If you you have a tip or trick to share, please e-mail me at support@archvision.com.

    Rendering the RPC Environment with a Mental Ray Daylight System

    Many users have noted unexpected results when using the RPC Environment with a Mental Ray Daylight System. This is primarily because of the way that Mental Ray blends colors. There is a large sky texture that is some shade of blue and a ground plane that is brown or green. The effect of the blending of these two becomes a murky brown/green where blue should be. Through a little trial and error I have created a settings formula that works nicely with most scene configurations.

    When the RPC Environment is added to a scene with a Mental Ray Daylight System it will render something like this:

    RPC Environment with Mental Ray - Default Settings

    This looks nothing at all like the rendering results with the scanline rendering. I will show you how to fix this.

    We will start by changing the Physical Scale values under the Environment and Effects panel. I have changed from Physical Units to Unitless and changed the value from 1500 to 90,000.


    Physical Scale set to Unitless 90,000

    This gives us the following results:


    Rendering results with new Physical Scale

    There isn’t much change shown, but when we make the next modification it will be apparent. Go into the RPC Mass Edit Dialog and change the Self-Illumination value from 0 to 55.


    Mass Edit Dialog Self Illumination

    Now the RPC Environment’s color will render much better.


    Rendering with New Values Applied

    Finally the sky looks more blue than green. To make it look even better I will brighten the scene by boosting the exposure value from 15 to 14 (lower values increase brightness). This will give us a rendering that looks like this:


    Rendering with New Exposure Control Value

    Utilize the exposure controls to tweak your rendering even further.
    I hope this tip helps and good luck with your next rendering.

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