V-Ray 3.0 for 3ds Max Beta Announced

Image Credit:  Marek Denko, Courtesy Chaos Group

Image Credit: Marek Denko, Courtesy Chaos Group


Chaos Group has officially announced the V-Ray 3.0 for 3ds Max Beta Program. ArchVision welcomes you to participate in this program and discover the advantages of the latest edition of the V-Ray render engine. Learn all about the V-Ray 3.0 for 3ds Max Beta program here.

During the beta process, you will also have direct access to Chaos Group’s development team and the beta community via the V-Ray 3.0 for 3ds Max Forum.

As a beta tester, you will have access to new V-Ray features including-:

  • Faster Ray Tracing: Faster Brute Force and Path Tracing calculations
  • New User Interface: New artist-friendly UI with easy access to common controls
  • Progressive Rendering: New path-traced rendering engine with intuitive set up
  • Quick Settings: New presets and controls for tuning quality and speed
  • VRmats: Universal V-Ray shader for use across multiple applications
  • New Shaders: New Skin shader, ray-traced SSS, and support for OSL
  • Improved Hair: Faster render speeds and optimized shading for hair and fur
  • Alembic: Integrated support for Alembic Caches
  • Advanced Color: Improved color workflow with support for LUTs, ICC, and OpenColorIO
  • Deep Data: Complete support for Deep Data and OpenEXR 2.0
  • Render Mask: Define render areas using an image mask
  • RT GPU Render Elements: Support for render element in V-Ray RT GPU
  • Improved Distributed Rendering: Automatic asset collection for Distributed Rendering

Check out all of the V-Ray products currently available at ArchVision here. Visit this blog often for more news on the development of V-Ray 3.0 for 3ds Max.

A Recipe for Better Rendering with the mr Daylight System.

explanation1

Mental ray daylight systems are popular with Autodesk 3ds Max users because it is a single click source of light. However, without proper configuration, the RPCs can look to dark or to bright, or just not match the coloration of the rest of the scene. In an effort to reduce some of the difficulty users experience I wanted to provide some settings I use to get good results.

First, we will take a look at a rendering created with the default settings and a mental ray daylight system. Looks pretty dull. Definitely not what we would expect to see in daylight. The color is poorly saturated (caused by the gamma settings), the RPCs are dark (caused by the exposure settings) and the RPCs don’t have the correct contrast (caused by the physical scale of the scene).

default_rendering

With only 3 changes we are going to make this look completely different without greatly affecting the red, blue and green spheres (representative of other objects in the scene). This will affect the way that the mental ray sky looks, but it should look more realistic in a scene lit by daylight.

Change 1
First, let’s change the Gamma to 2.2. Gamma for RPC objects is accessed by clicking on the Utilities panel and then selecting More followed by RPC Mass Utility. Instructions for this are available here. The results will look like this. Not an overly noticeable change, but the color is now more saturated.

gammato22

Change 2
Next, we need to brighten the RPCs. To do this, go into the Exposure Settings (Rendering–>Exposure Control) and change the Exposure Value for the mr Photographic Exposure Control to 14. This will make a great difference in the brightness of the RPCs.

exposure14

Change 3
Next we need to change the the Physical Scale (located just underneath the Exposure controls to Unitless and 90,000. This makes a world of difference.
unitsto90000

Lighting is the key to realism in 3D rendering. There are many different variables that can be modified to achieve different results, but I have found that when users are experiencing difficulty changing these few settings usually yields much better results. If you ever have difficulty with anything RPC related, ArchVision’s Customer Service is just a click away at support.archvision.com.

V-Ray 2.0 is Now Available for Autodesk 3ds Max 2013

The wait is over. V-Ray 2.0 for Autodesk 3ds Max 2013 is now officially available. V-Ray 2.0 license owners can login into www.chaosgroup.com and download it now from the downloads area.

This new version features:

  • Support for 3ds Max 2013
  • Support for motion blur (transformation and deformation) with V-Ray RT and V-Ray RT GPU
  • Optimized interactive rendering using the NVIDIA CUDA™ architecture in addition to OpenCL
  • New “Matte for reflection/refraction” option to the VRayWrapperMtl material and the V-Ray object settings
  • Support for Ornatrix 2.0

View a complete list of features and improvements here: Features and Improvements List (PDF)

Need to purchase a V-Ray 2.0 license? Get it here: V-Ray 2.0 for 3ds Max

Have V-Ray 1.x and want to upgrade to 2.0? Get it here: V-Ray 2.0 for 3ds Max Upgrade

Check out this video from Jimmy at Chaos Group showing off some of the new features:

%d bloggers like this: